Development Update #22


I’ve just published the Dev Update 22, covering progress from January to August 2025.

Some of the highlights:

  • Introspective Sort: Render queues can now be safely sorted with thousands of commands, thanks to this hybrid algorithm that uses quicksort, heapsort, and insertion sort.
  • 🎮 Wet Paper: I have polished the Global Game Jam 2025 game with menus, shaders, crossfades, and joystick vibration. It also inspired new engine improvements like easier input detection.
  • 🧵 Job System: The multi-threaded job system is now stabilized, with user semaphores for worker synchronization and a topology-aware thread pinning strategy.
  • 💥 Crashpad Integration: Support for this modern and cross-platform crash reporting solution has been added, together with easy debug info extraction.
  • 🛠️ Array Class Improvements: Fixed a subtle insertion bug and enabled storing of non-copyable/non-movable objects with new tag-dispatching logic.
  • ⚙️ Quality-of-Life Updates: Run-time environment variables for configuration, minor engine fixes, and updated CI runners.

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