Development Update #21
nCine » Devlog
I have recently published the Dev Update #21, it covers the progress made throughout 2024.
Some of the highlights:
- OpenAL EFX Extension: You can add effects and filters to audio players, and OpenAL source assignment is now managed using a pool for better efficiency.
- Lua Language Server Integration: Enjoy autocomplete, type checking, and inline documentation for Lua scripting in Visual Studio Code. The development workflow has also been improved with better on-screen error display.
- Multi-threaded Job System (WIP): Work has started on a lock-free, work-stealing job system, with an API available to users.
As always, feedback and discussions are welcome!
nCine
A cross-platform 2D game engine
Status | In development |
Category | Tool |
Author | Encelo |
Tags | 2D, cpp, Game engine, gamepad, imgui, Indie, lua, Open Source, sourcecode, Touch-Friendly |
Languages | English |
More posts
- Lua Development Improvements31 days ago
- Development Update #17Jun 28, 2021
- Ten years of nCineJun 21, 2021
- Release 2020.05May 19, 2020
- Release 2019.10Oct 22, 2019
- nCine sources have been released on GitHubJun 11, 2019
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