Release 2019.10
nCine » Devlog
The culmination of five months of work is finally here: nCine 2019.10.
Some of the highlights for this release are:
- Emscripten is supported as target platform: you can use the nCine for web games!
- New AngelCode’s FNT format parser
- When you compile the engine you can choose to disable the support for various dependency libraries and features
- The user can now query the available fullscreen video modes on PC and choose one
- Fixes and enhancements to OpenAL implementation
- It is possible to defer shader checks and queries for a decreased starting time
- Refactoring of the clock and timestamp classes
- Update of Tracy integration to v0.5
- Update of ImGui integration to v1.73
During the same time there has been a lot of work in side projects with the addition of:
- ncline, the nCine command line tool
- ncTemplate, a template project for applications and games made with the nCine
- ncInvaders, a simplified version of Space Invaders made with the nCine
The site have also been updated with:
Files
nCine-2019.10-Win64-VS2019.exe 6.9 MB
Oct 22, 2019
nCine-2019.10-Win64-VS2019.zip 12 MB
Oct 22, 2019
nCine-2019.10-Win64-VS2017.exe 6.9 MB
Oct 22, 2019
nCine-2019.10-Win64-VS2017.zip 12 MB
Oct 22, 2019
nCine-2019.10-Darwin.dmg 12 MB
Oct 22, 2019
nCine
A cross-platform 2D game engine
Status | In development |
Category | Tool |
Author | Encelo |
Tags | 2D, Game engine, gamepad, imgui, lua, Open Source, sourcecode, Touch-Friendly |
Languages | English |
More posts
- Development Update #17Jun 28, 2021
- Ten years of nCineJun 21, 2021
- Release 2020.05May 19, 2020
- nCine sources have been released on GitHubJun 11, 2019
Leave a comment
Log in with itch.io to leave a comment.